Sunday, May 06, 2007

09:f9:11:02:9d:74:e3:5b:d8:41:56:c5:63:56:88:c0

09:f9:11:02:9d:74:e3:5b:d8:41:56:c5:63:56:88:c0

Come get me AACS.

Long live freedom of speech, personal copyrights and digg.

Monday, December 04, 2006

So let it be with SWGemu....

After Ultyma's horrific stride of lame-ness, much has happened towards the greater good of the project.

It was funny today too, Ultyma really pissed me off when he called the devs and such a bunch of pussies. Also the fact of him complaning he has taken all the blame for things and he has done NOTHING for people to blame him for anything. He really should keep his mouth shut I guess. Soo....I kicked him out of #swgemu and ate lunch, it was a very nice lunch to be exact.


Let the project thrive and continue like it has since the beginning! People come people go, people bring drama, cause drama, and take it with them. The process of elimination can be harmful and good for a cause and so let it be with SWGemu that it will rise above all other ambitious acts and thrive among the great.

Thursday, October 26, 2006

Some poorly written criticism....

[THIS IS OLD.....THINGS HAVE CHANGED SO FAST, I WILL WRITE MORE....SOON]

I post this today not as a flame, but as a complete criticism.

I have been with the SWGemu project for a long time. Back when few actually knew about the project...back in the days of 7h3 7ru7h. I do not want fame or anything so I will stop talking about that there. There have been many people that have came in even recent days that have been far more productive than myself.

I write this today because I am disheartened and confused about what the SWGemu project is doing, and where exactly is it going. The project has been to hell and back many times since the beginning. Originally the project was not even to be, it was a nice joke of a thought 7ru7h expressed to people he knew. Now enough about the past, the time is now.

First of all I must state that the community has turned into a complete pile of crap. The utter butt-kissing and ass hole attitudes sway away new members of a community in unbelievable amounts. The ass kissing part does not bother me as I understand what the developers go through and they need all the support they can get. By a few people here and there kissing their asses it really helps them continue with great strides. What bothers me is how the community is, like said, a big 'ol pile of crap. Ever since Ultyma released the video it seems that the community has gone down hill. This was also the time that the developers had to deal with many ignorant people as well (so a lil +1 rep for them.)

Next the main community leaders are very similar to the community they moderate. I shall hold Audune exempt from this one as I find him to be a pretty cool guy. He was extremely nice and such before he became a mod, but now I think the power goes to his head, and I do not blame him as well. He has to deal with a lot during his day-to-day duties as a lead moderator. The main problems are with Solen and BigSwifty. I do not wish to highly critizise these two great members of the SWGemu moderating team. But, I do believe they need to learn how to control things and when to just let things go. It is not so much of a problem with Solen as it is with BigSwifty. I have noticed it seems BigSwifty goes on power hungry rants quite a bit on the forums, while Solen is mostly laid back. The only problems Solen has seems to be on IRC. I must say I do miss Aeludor, even though I have argued with him quite a bit and also the fact that he was very strict. The main point is, the leaders of the crap community are really crap themselves. They have to be strict sometimes, but the crap they pull is not justified to any point at all. This is a major problem which needs to be addressed. I know anything the moderating team does is separate from the dev team, but in all its all related to the SWGemu project.

This seems to be going no where...so I will try to explain this more into why all this information matters.

The next problem seems to be how the developer team manages themselves. I love the dev team to their entirety, but there is no excuse for some of the crap they try to pull off. Ramsey is exempt from this as well as he has always been straight forward and very understanding. In this area the main problems seem to be with Ultyma and Antman. The actions that have been taken recently by Ultyma seem to be somewhat childish and really unnecessary. The truth is yes you should fight back sometimes, but the way Ultyma does it does not seem moraly correct. I know that some of these other teams such as VBemu, CUemu, NE...etc have said their own share of inappropriate things, but I do not think that ranting back at them really justifies anything.

Things such as this:

Since New eclipse decided to flaunt their piece of crap video that shows stuff we already had working 2 months ago, I'll post this for those who werent on our IRC.

http://www.clan-neurotic.net/swgemu-combat-xvid.avi

Enjoy. Kthx. New Eclipse ftl.

Lilbro = lame.


Is quite pitiful within itself.

The crying and whining over code stealing and suspection is quite odd as well. I understand though that if someone stole my code and claimed it as their own...I would be pissed too. But, people such as Ultyma and such seem to jump to conclusions to easily and really do not understand what they have done.

Also, the comments I recently seen in irc with Ultyma expressing that he does not help his enemies, but destroy them is quite idiotic as well. I do not exactly know where I am going with this, but it should show some points.

With Antman the problem is that there seems to be minor delays...and I understand writing code is tough within itself, and having other people work on your code is annoying too. What I have seen though is Antman does not wish to share anything and it seems that the community greatly amazed when Antman has expressed he has done something when really Antman has not done much at all.

The people I have the most respect for on the team since the beginning is: Ramsey, Xeno, Berix, TheAnswer and actually Joker. Now when I say Joker, I do not mean I respect him now nor do I approve of what he has done by screwing the team and the community over, what I respect is how well he acted and such in the old days. Before the recent events.


All in all this has gone no where, but is just a small hint of how the community and the actually team surrounding SWGemu has turned into crap, and things need to change now before it is over.

I know this will seem stupid and offensive to some people, but you must understand these things mentioned are the truth and all in all this has just been a slight glimpse of all the crap that has happened recently.

That is it, I really have nothing else to say...but before everyone who has read this and thought "WTF, this guy is a loser...gtfo!" I suggest hanging around with the people who are complete fan boys of the SWGemu team, then hang around the people who completely hate them. This will help you understand the issues that are occurring with the SWGemu project and may even give you ideas on how to save the project.


I am sorry for writing this......I will regret this....



DemonSyntax-Gokumangt


FIN

Saturday, September 10, 2005

w00000000007 (Xbox 360 Launch)

Sorry that I have been gone guys...

Within most of the time ive been gone many things have happend!

Origen Xbox 360 Launched...

and


Toooooonns of other cool crap..also hurrican kartina...but thats not cool.



BUT!!!!!!!

w007 XBOX 360 LAUNCH DATE RELEASED....... NOVEMBER 22, 2005!!!

W00teh...Ill be picking it up!

Well, gotta go see ya...

Wednesday, July 20, 2005

EA and Valve Team Up to Deliver Half Life Games...

Electronic Arts and Valve, the award-winning studio behind the blockbuster franchises Half-Life and Counter-Strike, announced today that the two companies have entered a multi-year agreement to deliver a collection of Valve games to players worldwide.

The first two games to be released under this agreement are Half-Life 2: Game of the Year and Counter-Strike: Source for PC, both launching this fall. In addition, Half-Life 2 for Xbox, currently in development at Valve and targeted for release in October, will be published and distributed worldwide by EA.

“At EA Partners, our mandate is to seek out the world’s top studios and game franchises, build partnerships, empower the development teams and help get these great games to more people in more countries than ever before. We consider Half-Life and Counter-Strike to be two of the best game franchises of all time,” said Tom Frisina, Vice President and General Manager, EA Partners.

“We could not be more excited to have the opportunity to help deliver these outstanding games to players around the globe.”

“EA is the worldwide leader in bringing best of breed games, for all platforms, to market,” said Gabe Newell, Valve’s founder and president. “Valve games have sold over 18 million units at retail since Half-Life shipped in November 1998. By combining EA’s unparalleled operation structure and distribution channel with Valve’s award-winning development teams and games community, we’ve established an awesome combination for delivering great products to console and PC gamers around the world.”

Half-Life 2: Game of the Year is a special edition release of the best-selling and critically acclaimed title that includes Half-Life 2, Counter-Strike: Source, plus Half-Life 2: Deathmatch, and Half-Life: Source.

Counter-Strike: Source takes the world’s number one online action game to new heights atop the Source engine with brilliant graphics, enhanced versions of the classic CS maps, all-new CS maps, offline skirmish play with AI bots, and more. It also includes Half-Life 2: Deathmatch and Day of Defeat™: Source.

Half Life 2 for the Xbox system defines a new benchmark in console gaming with startling realism and responsiveness. Powered by Source technology, Half-Life 2 for Xbox features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay.

Tuesday, July 19, 2005

Blizzard ask readers if they would buy a PSP or DS version of Diablo II if a wireless enabled multiplayer mode was included.

Rumours that a handheld port of Blizzard's Diablo II is in the works have emerged after Blizzard sent out a newsletter asking readers if they would consider buying a Sony PSP or Nintendo DS version of if Diablo II featuring wireless multiplayer. In the same news letter Blizzard asked readers if they would buy a DS version of the classic RTS game Starcraft.

Blizzard has not confirmed anything as yet, but are definitely testing the waters for possible releases on the console formats.


Ohh yeah, I would love this....perfect with the upcoming DS online!

Monday, July 18, 2005

360 in the wild!

**EDITED*

First 360 in the wild...posted by dumb kid!

Maybe you can now belive some of those stories about kids saying there daddy works somewhere and kids stuff like this!

>> From 360-Hacker








































It’s pretty common for kids to go trolling on game forums and make obnoxious claims such as having a go on the Xbox 360 in their own home. Well, this thread on Gamespot started that way, except the kid actually backed up his claims with these photos:

Now the kid is begging to get the thread deleted (maybe he found out what an NDA is), but the cat is already out of the bag. Apparently his step dad just started working for Microsoft under the title of Regulatory Compliance Manager, and is currently hardware testing the Xbox 360. The wires coming out the top are for such testing. The hardware is apparently complete, and although there were no 360 games to test, he gave Halo 2 a spin in backwards compatibility.

He is claiming the power supply is external, and is enourmous. He also raved about the user interface/dashboard and the feel of the controller (and this coming from an admitted PlayStation fan, so it must be good).

You are a damn lucky kid, but I hope you didn’t just cost your step dad his new job.

**EDITED

EDIT: Hmmm

I think this is his Dad…

Joe Johnson
Environmental Regulatory Compliance Manager
Microsoft Home & Entertainment Division
(425) 707-4364
joejohn@microsoft.com